Assignment+7b+Sneiderman

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** I. ** ** Presentation (mechanics of the game) ** // Learner engagement is influenced by the look and feel of the game environment. If the interface is too difficult to use or if the choices offered are limited or too predictable, it may not motivate continued exploration or play. //

 Graphic: iStockphoto.com
 * ** Priority ** ||  ** Characteristics **  ||  ** Rating/FF **  ||
 * ||  A. Quality of graphics ||  2  ||
 * ||  B. Required technical skills are age appropriate ||  5  ||
 * ||  C. Easy to navigate (E.g. Learner may exit as needed and does not need to start over) ||  5  ||
 * ||  D. Help is available for the learner ||  3  ||
 * ||  E. Degree of interactivity ||  3  ||
 * ||  F. “Player” is presented with options ||  5  ||
 * ||  G. Opportunities for teamwork or collaboration with other learners ||  0  ||
 * ||  H. ||   ||
 * Comments: The bible quiz was fun. It tested a student quickly on material learned in the parsha. The questions were difficult, some of the answers were very similar. The game was challenging. I could see it lose interest after a couple times through the series. But, for what it is, it works very well. ||

** II. ** ** Content ** // Som //// e games off //// er a customizable framework for the delivery and reinforcement of the curriculum, while others must be carefully vetted for relevance and appropriate content. In either case, a good game is one that increases learner attention and time on task. // ** _5_ ** Drill/Practice  Simulation  Problem Solving  Discovery  Application of Knowledge  Other___ ||   ||
 * ** Priority ** ||  ** Characteristics **  ||  ** Rating/FF **  ||
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> A. Clarity of goal(s) || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in;"> 5 ||
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> B. Learning activity is effectively presented
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> C. Alignment with curricular objectives || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in;"> 5 ||
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> D. Age appropriate content || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in;"> 5 ||
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> E. Accuracy of content || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in;"> 4 some questions were confusing. ||
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> F. Content is free of bias or objectionable material || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in;"> 5 ||
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> G. May be employed in tandem with class work || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in;"> 5 ||
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> H. Content may be modified to reflect curriculum || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in;"> ? ||
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> I. Generates work product that may be used in assessment of learner || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in;"> 5 ||
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> J. ||   ||
 * || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in; margin-left: 0.25in; margin-right: 0in; margin-top: 0in; text-indent: -0.25in;">K. ||  ||
 * Comments: The site generates a drill quiz for parsha questions. It is a simple challenging means to assess a student’s learning. I do not know if it is customizable. The questions are difficult and the answers need to be read over closely. For example. How long after marrying Leah did Yaakov marry Rachel? The answer was seven days and the he worked for seven years. I clicked on seven days and was marked incorrect. ||

<span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;">** III. ** ** Construct (structural building blocks of game play) ** // Video games and 3-D learning environments provide opportunities for learning in a variety of modalities simultaneously. Creativity, critical thinking, and problem skills come into play. Trial and error is an important part of the learning process. // ** __x__ ** Verbal/linguistic Logical/Mathematical Spatial Kinesthetic Interpersonal Intrapersonal Musical Other___ || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in;"> 5 || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in; margin-left: 0.25in; margin-right: 0in; margin-top: 0in;"> || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in;"> 0 || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in;"> || <span style="color: black; display: block; font-family: Cambria,serif; font-size: 12pt; text-align: center;">
 * ** Priority ** ||  ** Characteristics **  ||  ** Rating/FF **  ||
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> A. Type or challenge(s)offered:
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> B. Involves the learner in problem solving || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in;"> 3 ||
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> C. Simulates real world situations/problems
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> D. Requires strategic thinking || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in;"> 0 ||
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> E. Encourages creativity || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in;"> 0 ||
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> F. Participation requires writing || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in;"> 0 ||
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> G. Provides feedback on progress || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in;"> 5 ||
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> H. Recognizes success || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in;"> 5 ||
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> I. Unpredicted learning benefits || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in;"> 0 ||
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> J. Develops transferable skills || <span style="font-family: Cambria,serif; font-size: 12pt; line-height: normal; margin-bottom: 0in;"> 0 ||
 * || <span style="line-height: normal; margin-bottom: 0in; margin-left: .25in; margin-right: 0in; margin-top: 0in; text-indent: -.25in;"> K. ||   ||
 * Comments:The game evaluates knowledge of the parsha. It is specific and limited to multiple choice answers. Basically a souped up flash card system. The enjoyment comes from getting instantaneous

** Is it fun? **

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This site has a simple map quiz. One pulls pieces of Israeli geography over from a virtual pile and places them on a map of Israel. The game was challenging and presented a new way to learn about Israeli geography. I am luck enough to go to Israel frequently so I knew most of the places. Placing the particular national parks was difficult. I don't know how much depth the site has. It might be good for a half hour or so. Not much more after that.

The environment was fun and well designed. The controls were intuitive and easy to manage. We are not talking about any photo realistic worlds here. The gameplay is similar to the puzzle map that came loaded with the old apple operating system. The content was a little thin. Maybe 30 or 40 questions on the geography of Israel. Feedback is immediate and fun. But, the lack of depth is a real weakness.

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this was not a great site at all. There was plenty of depth, 10 separate menu options infact. But, most of it was not that exciting. The content seems just one level up from static. The contest is still left over from Tu B'Shvat. It has the feel of an insert from your local Jewish Newspaper. I do not think I would be that interested to play there.